Really liking Chris Perrins’ Mecha. I’m running both Battle Century G and Mechas , as we really enjoy both systems, but Mecha, even tho it is. Mecha RPG Softcover has 10 ratings and 6 reviews. Reynaldo said: This is a clever little system that does a very good job at delivering what it promises. I have played a few sessions of Mecha by Chris Perrin with 3 different groups. Mecha is a honest game who have it flaws but who is also quite.
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We had a lot of fun with those tables! I have seen them in play. I have 2 to 3 players every session, friends of mine. To see what your friends thought of this book, please sign up.
Mecha PDFs have been sent
I’m going to incorporate them into some brainstorming I am going to do. The best feature is setting the stakes represented by the map objective.
Hopefully everyone who was expecting a Mecha PDF has received a coupon code for a free copy of Mecha. Would be a four or five star book if it had a second pass by a copy-editor. Oerrin, setting creation fell by the wayside as we got near to publication time.
They leave behind their simple lives and become pilots of giant armed robots, called mecha, opening a world filled with excitement and danger.
[Chris Perrins’ Mecha] Got the game, loving it so far but I need help to patch some issues : rpg
So and on and so forth. Too much grey area to write on, it become a mess when you erase stuff.
All the groups who tried the game were really looking forward the setting creation phase. But if I do end up building it, I’ll let you know. Higher than 3 and all challenges become pushovers. In this case, I think your confusion is warranted because I had a clear picture in my head of the way the Configurations worked and I assumed that everyone shared the vision in my head.
Gives you similar versatility, but doesn’t change the basic math. Submit a new link. Jecha all, its a fine system, and a fantastic effort. If you need playtesters give me a sign, one of the group I played with is still lerrin interested by the game. Matt added it Jun 10, When one mecha just won’t chrs, teams of mecha combine to form super robots in Mecha Combiners, a supplement for the Mecha RPG. Open Preview See a Problem?
But we still house ruled that on a tie, the defending mecha dont add a notch to it damage track, but it have to make a stability roll. Would you mind giving it a read at some point? The art suffices, and while their is a lot of variety in the human characters presented, I think the book would have benefited from seeing more styles of mecha to go along with them.
There is stuff about having a secondary social goal when playing a scene, but it shy, and it could be better included into the system. Something like that will be hard to rip from the OCF! The description, however, says this: The greatest role playing game ever. Cedric, Thanks for the post.
This may account for why there are only 2. The problem is that gets wonky. So suddenly a lot of his opponents seemed to have Defender. Ryan Olson marked it as to-read Cnris 04, Mecha configuration are fun and colorful. Mecha is a honest game who have it flaws but who is also quite enjoyable. The above image is licensed under GPL perrjn. Formatting and adding hyperlinks. Posted by Chris Perrin Creator.
Yeah tracking initiative is a pain.
We also put paper mini sets up on DriveThru with larger sized battlemaps. I’m trying to remember how we used Engineering and addressed some of the balancing issues – will post when I find our house rule document: I guess you are seeing them as sort of medha sacrificed to provide the attack, while I get see them as being used directly. Resources Find the right game for you! I need help to patch some issues self.